yes, this is how it's supposed to look. I hate web development.
Old or cancelled projects or just random bits & bobs I thought I'd preserve
and show here. These probably are very unpolished or a bit poorly designed,
but they're still neat and people might care so why not put them up.
Some of these are locked behind passwords, if they are, the password will be
shown next to the project.
Password: wowee
An (in retrospect kinda bad) attempt at a "classic" incremental game. This was my
first non-test project on godot and it very much shows. It used to be open source
but the repo somehow got deleted and I forgot where the code is. I still love a lot
of the ideas that I had for it (I love coming up with incremental game mechanics xp),
but looking back, they were executed pretty poorly and I wasn't able to properly
get to the mechanics I actually wanted to highlight.
I learned a TON from it tho and
(as of december 2025) I do want to remake this since I still have the old design doc
I wrote like 2 and a half years ago. I've actually started working on that, but my
focus is on paintread atm.
Password: wowee
A lil bit of storytime: In late 2022 I met someone online
over hayday of all fucking things which I was playing at the time. They were pretty
cool and it turned out that they were actually developing games for fun. Among these
was their game "Unicorn Beater" which was an incremental in kind of the style of
Clicker Heroes and I really liked it and we talked about it for a while. At some point
I decided to kinda make my own take on the concept with some changes and additions
over the course of like 2 months in school and ended up putting it on my itch as my
first game ever and I still look back on that fondly. It's very simple and does have
a few flaws, but it's what basically got me into gamedev in the first place and I'll
always remember it for that.
I doubt that you are, but I wish you the best if you're reading this Yarno. I'd love
to chat sometime again in case you want to.
This was actually made in unity, and I by far no longer have the source code, but it taught me a lot about data structures and even save files. The code wasn't the best, but thats just how it is.